Real-time Audio Analysis, Microphone Input and FluidSynth

Beat detection acting as a driver to change material and lamp attributes.
FluidSynth software MIDI can be programmed by drag’n’dropping any game device output channel. Microphone input is captured using generated ctypes bindings for OpenAL.

great for a background in a music vid

This video more clearly shows the audio in sync with the visuals. Not running in GLSL in this video, because for some reason material state changes in GLSL are very slow, at least with my graphics card.

Any hopes for windows build?

Almooost done getting it to work, I’ll carry on trying things, but a nice pointer of how to get it work in Ubuntu would be nice:

picture of labrador having no idea about what itś doing