Real Time Character (Selene)

Redid a character I did earlier in the year.






You can find more renders on ArtStation:
Beauty Shots: https://www.artstation.com/artwork/qwVgR
Breakdown: https://www.artstation.com/artwork/GKwNV

I used Blender for most of the base models. Zbrush for sculpting. Blender for Retopology. Substance for most of the texturing, hair textures were done in Blender. Final Character Rendering in Unreal Engine. Clay renders and wires in Cycles.

I would really love to know what you guys think.