“Currently in Beta: Real-Time Fracture Add-On for Blender”
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Two question:
- Is it possible to have secondary destruction? I mean that, particularly in the red bricks example, could be nice to have that the bricks, when they fall down like group of bricks, they break themself in sub groups
- In the red bricks example, it seems that the wall is already broken in several pieces and they fall down just like rigid bodies. Where is the destruction on it?
I’m currently working on breaking cluster groups into pieces based on a specific time interval or intensity. While the wall may appear broken beforehand, this is actually due to the displacement value being slightly too high. Otherwise, the gap between the pieces is almost negligible, around 0.0001. It’s so small that you can barely notice it unless you look very closely.
I featured you on BlenderNation, have a great weekend!
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Thanks Bart.
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Finally, I added the inner and edge details. As a final step, I will create secondary fragmentations based on the impact intensity or timing.
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Yes…much better and natural.