thank you
.
So roughly 60% established papers, 40% custom engineering to make it all run real-time on GPU inside Blender. The core engine is written in Rust with wgpu, so it’s cross-platform and talks directly to Vulkan/Metal/DX12. Havent tested on other systems, but hoping it will work out of the box ![]()
This is great ! given how it works would it be possible to bake that and eventually render it with cycles or eevee ?
Currently you’re hacking the viewport in a way blender doesn’t see the smoke right ? everything is rendered through your system, hence the speed ?
It works better being faster, it’s also a matter of scale, with more detailed, smaller flames it can work better…
Anyway, those human torch things looks more impressive than looking good in real life, there is likely a good deal of work to make the effect believable and good looking in CG !
Keep up the good work !
Do you plan on releasing this as an addon? I’d be interested!
Thanks so much for the feedback! Ive already added realtime (almost) vdb transfer during playback. And also a bake option to vdb ![]()
Yes.
Hopefully the mvp will be done soon
you will be saving many buildings if you give arsonists and pyromaniacs a quick, gpu based digital outlet.
Oh looks like water lol. experimenting with color layers
Looks beautiful, the movement is very convincing.
Looks great! This is still realtime and not cached right? What sort of domain resolution is this?
thank you! yes its still realtime, there’s no cache system atm
. the domain resolution is 133³ in the above video.
Initial experimentation with burst mode
Nice, this is what I was waiting to see! I am interested in using this for creating game asset spritesheets. I do have an older version of embergen, but would prefer to use an all blender workflow in the future.
I am curious if the emission source can be from geonodes (mesh or point cloud)? Is there likely to be a way of creating a loopable sim at some stage? No idea how embergen is doing this, but it is very useful.
thank you! geonode meshes are supported… point cloud not yet. Looping sim (prob after MVP) Real-Time GPU Smoke & Fire Simulation - #10 by BMan_Brdloi
Realtime space gas? ![]()

Very nice! Any eta on this? Also wondering, are you using Optix for this with Nvidia cards and will it run on Linux?
heya, ETA i dont know
. probably in next few months… it will work with any cards (any gpu). Im currently running this on linux ![]()