Real-time path tracing for Blender, powered by Vulkan. NVIDIA DLSS Ray Reconstruction running at interactive framerates.
Open source: https://github.com/kalexis1994/ignis-rt
Video:
Feedback welcome.
Real-time path tracing for Blender, powered by Vulkan. NVIDIA DLSS Ray Reconstruction running at interactive framerates.
Open source: https://github.com/kalexis1994/ignis-rt
Video:
Feedback welcome.
Cool, respect. Very short introduction of a big project
will test tomorrow!
Neat, looks super stable ! I wonder why some areas of the image are dark, is this because of the view transform, or something to do with ray depth ?
and what about the hair rendering ?
Oh wait a minute, reading the github, this is in fact a completely different render engine ?
Hi, thanks for comment. Yes there is a lot of nodes that aren need to supported yet. I’ll be updating the render engine periodically. It’s in an early state now.
Very cool project! Thanks for making it open source. Are there plans to have Linux support?
Hi, thanks for comment. It was made in vulkan for future linux support.
Very very nice! Why can’t it be used as final render?
It will but It needs to support almost the 100% of blender features (color mapping, particles, geometry nodes, etc) first
Just my two cent:
..waiting eagerly for a linux version.. ![]()
Thank you, ts my first time ever trying something like that. Just trying do at least something to push this engine and development up. I hope he continue to develop this ![]()