Real-time Vulkan path tracing for Blender

Real-time path tracing for Blender, powered by Vulkan. NVIDIA DLSS Ray Reconstruction running at interactive framerates.

Open source: https://github.com/kalexis1994/ignis-rt

Video:

Feedback welcome.

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Cool, respect. Very short introduction of a big project :slight_smile: will test tomorrow!

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Neat, looks super stable ! I wonder why some areas of the image are dark, is this because of the view transform, or something to do with ray depth ?

and what about the hair rendering ?

Oh wait a minute, reading the github, this is in fact a completely different render engine ?

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Hi, thanks for comment. Yes there is a lot of nodes that aren need to supported yet. I’ll be updating the render engine periodically. It’s in an early state now.

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Very cool project! Thanks for making it open source. Are there plans to have Linux support?

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Hi, thanks for comment. It was made in vulkan for future linux support.

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Very very nice! Why can’t it be used as final render?

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It will but It needs to support almost the 100% of blender features (color mapping, particles, geometry nodes, etc) first

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IGNIS RT - REALTIME CYBERPUNK LOOK LIKE PATH TRACER IN BLENDER

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Just my two cent:

  • Do not “irritate” the viewer you should not swap the side where Ignis is shown.. :wink:
  • Maybe also using some “flip page” or animated text effect to show: and now another comparison.

..waiting eagerly for a linux version.. :star_struck:

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Thank you, ts my first time ever trying something like that. Just trying do at least something to push this engine and development up. I hope he continue to develop this :grinning:

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