Today I’d like to share the latest project I’ve been working on during these past 2 months.
This is a real-time game character I created for the Warlock Challenge hosted by FlippedNormals.
High Poly Sculpt:
See other artists submissions here:
Made in Blender and rendered in Eevee!
Any critiques and feedbacks are highly appreciated
EDIT: I forgot to mention, but this character has a total of 22,349 tris, and two 4k texture sets that includes albedo, roughness, normal and metalness maps. Base textures were sourced from Texture Haven, CC0 Textures and CGBookcase.