Real-world scale garden plants in Blender (and a quick Unreal Engine 5 check)

Hi everyone,

I’ve been building a library of real-world scale garden plants in Blender (Cycles) for landscape and environment work: perennials, hedges, trees and a few meadow packs.

Each model is modelled to measured plant sizes, with clean topology where it matters, and shipped with the usual exchange formats alongside the .blend (OBJ / FBX / DAE / STL + textures packed in the blend).

A few favourites from the set:

• Brunnera macrophylla ‘Jack Frost’ — silver-patterned leaves, blue spring flowers, two plant sizes
• Iris sibirica — sixteen plants in four colours
• Geranium ‘Rozanne’ and Salvia nemorosa ‘Caradonna’
• Meadow packs — Grass Field, Wild Flower Grass, Wetland Wild Grass & Flowers

I also ran a short Unreal Engine 5 import test with Brunnera (Nanite off/on, real-world height next to a ruler, simple outdoor lighting). Happy with how it holds up next to the Blender Cycles renders.

Happy to hear feedback on topology, materials or the UE5 look.

— Nicoisnietjij