I have seen countless request on both the BA forum as well as other communities for an better Visual Effects in blender and because of this I have been working the last couple of months on designing different Visual Effects nodes for the Compositor,
I today am proud to release the first of my Compositor Visual Effects Series:
Flare Compositor Pack - Vol 1 [only $22.95]
This Pack contains 4 different and unique Flare types all designed to be easy-to-use and reasonably fast:
[SUP]*for more detail go to the Blender Market Page of the product.
[/SUP]
Can the flares be occluded by objects in the scene? (like the surface of a passing spaceship blocks the sun just for a few seconds)
Can you have multiple ones used in one scene? (like if I wanted to map them to head lights of a car)
Do these exist in 3-dimensional space? (like, can I control its global XYZ position via empty)
CPU: Pentium Dual-Core 2.30GHz (Not Recommended, Very Slow) (i5 Quad-Core 3Ghz or up recommended)
RAM: 3.00 GB (Not Recommended, Crashes are Frequent) (8.00 GB or up recommended)
OS: Win 7 64bit
GPU: ATI Mobility 3xxx series (wasn’t used in the compositing)
I was talking bout Environment lights… The setup i am imagining at the moment would be a greater than node, output would be multiplied against the environment output. but would be cool just to have it handled in the node itself.
Might not be useful to you, but to us it would be highly useful. 99% of our renders use the HDR sphere as the background. It is more a case of getting decent HDR spheres which can hold up in quality level to the render size, as well as having no foreground in the HDR sphere itself.
Thanks for posting this video I see now how this works
I’m sold on the quality, my favorite is the headlight flare, has such scifi potential. I’m looking forward to the polygonal flares, as well as whatever else you got planned.