The Chocofur interior scene 2.
This is medium complexity scene with plants, fabrics and cloth furniture. total vertices use about 4.5 million.
Workflow:
- Adjusted power for area lights.
- Use an HDR world background node.
- IRV for the main room of 4x4x3.
- IRV of 2x1x1 behind the sofa for better shadow definition.
- Rectangular reflection cube map.
- Most of the materials were update to use the principal shader replacing Chocofur custom glossy and metal shaders. This shaders cause Eevee artifacts.
- Use my realistic shader for glass items.
- Sampling rate of sampling at 256 to smooth the shadows on the floor.
This is the Cycles raw render:
The Eevee scene was adjusted to match closer to the composite version of Chocofur. Reducing the overblown window brightness and flooring from Cycles.
The Eevee raw render took 24 seconds:
Detail Eevee render took 25 seconds: