Realistic ArchViz from Cycles to Eevee (with tips)

The Chocofur interior scene 2.

This is medium complexity scene with plants, fabrics and cloth furniture. total vertices use about 4.5 million.

Workflow:

  1. Adjusted power for area lights.
  2. Use an HDR world background node.
  3. IRV for the main room of 4x4x3.
  4. IRV of 2x1x1 behind the sofa for better shadow definition.
  5. Rectangular reflection cube map.
  6. Most of the materials were update to use the principal shader replacing Chocofur custom glossy and metal shaders. This shaders cause Eevee artifacts.
  7. Use my realistic shader for glass items.
  8. Sampling rate of sampling at 256 to smooth the shadows on the floor.

This is the Cycles raw render:

The Eevee scene was adjusted to match closer to the composite version of Chocofur. Reducing the overblown window brightness and flooring from Cycles.

The Eevee raw render took 24 seconds:

Detail Eevee render took 25 seconds:

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