In this series will be doing different types of high quality architectural scenes in Eevee with tips and comments about the problems and solutions in creating realistic ArchViz in Eevee. The series includes a collection examples from ArchViz scenes in Cycles from Evermotion, Chocofur and others as basis to convert to Eevee.
My workflow and tips for realistic rendering are available in a number posts:
- Classroom benchmark classroom cycles to eevee.
- Realistic glass in Eevee realistic glass.
- For proper setting for shadows see link on Light Leaks.
- Lighting workflow see HDR lighting.
- Multiple or nested IRVs see link on Nested IRVs.
- Do a Cycles render pay close attention to the lighting specially the shadows. Shadows can be sometimes difficult to create accurately in Eevee but are critical for realistic rendering. Lastly material differences like glass. This will be good a reference starting point for your Eevee scene.
I will start the series with three scenes from Evermotion Volume 43 and continue with a couple of scenes from Chocofur.