Hey Guys I wanted to put some product renders in my portfolio so here is a “realistic” beer bottle before I add the label. I’m honestly still amazed by what Cycles can do with caustics.
Looks really good. Better than anything I could do.
I think it still needs some condensation/water droplets running down the bottles. Maybe even some small drops or puddles on the ground at the base of the bottles.
maybe also add a texture to simulate the fogginess from those micro condensation drops
with some running drops there.
In a hot day…seeing this fogginess makes me drink whatever is inside.
That’s a good idea i’ll model and maybe sculpt some longer droplets running down the bottle. Thanks!
I was looking into the fogginess and I’m torn between making a procedural texture or fog or a new particle system of small bubbles. Also those are wonderful example macro shots and it’s appreciated.
This may give you some ideas.