UPDATE:
The shot is finished and i have a video for it. I made everything except the explosion that was made in houdini. Rendered with the New Object Type branch and when you have questions ask. I made it for an assignment for the university, and we wanted something challenging to learn a lot.
The Video and only some shoots i made. Thats not the final color grade. I redone it to practice some things so i hope its cool…
Really helpful Tutorial about it is from Albin Merle. The best stuff about destruction. https://www.youtube.com/user/albin3010/videos
I am currently texturing a car for a VFX Effect and the goal is to be realistic. I have first made a clean version, might come in handy and now the dirty version for more realism. Any tips for scratches and used look things are welcomed.
The nodes are basically a car paint shader in a ground. The rest is very basic just mixing two shader with scratches node as the fac input in a mix node.
Newest Update:
New Version Clean one
Dirty Boy
This is the clean version
The WIP dirty version