Indigo is an external renderer that blender accesses via the Blendigo script. It’s very easy to achieve realistic results, though it’s infamous for it’s slow pace. Have a look at the tutorial below, and do a bit of experimentation. I recommend you start of will some simple models (I did a rubix cube) as the material system takes a bit to get used to.
Thats quite an old tutorial and I think it has been rendered obsolete by the one I posted…
When rendering things in Indigo you go through a few main steps.
Scene Creation; I think you’ve done that. Make sure its lit by a single sun lamp.
Materials Tweaking; Indigo has to convert your materials to its own format and doesn’t always do it the way you want. Reflections are the main thing I end up tweaking, as well as changing a few diffuse materials to phong.
Environment Setup; This includes altering the background in Blendigo to something suitable to your project. For realism go for the Physical Sky + Sun, but sometimes using a HDRi image is a better choice.
Render Setup; choose your image size etc. etc.
Hit the render button and hope for the best.
Thats not going into detail, just a very simple overview. Im still learning Indigo myself (see my S7 and Wyvern WIP’s for my efforts so far) so until I fully understand it myself I won’t try teaching it to avoid misleading you.
yes but there is a problom with that.
it show’s normals on indigo.
and i know its ctr+n
but it moves somewere else
here is a picture i did over night.
sorry the picture failed to loade i’l try again later.
If Normal Errors wont just disappear with Ctrl-N and simply move somewhere else, then there is still something causing the error. Probably interior faces.
Going in and manually deleting them can be the long answer, but trying functions like ‘remove doubles’ and such can shortcut it. Of course, I haven’t done much indigo work, so thats a guess at your problem / solution.
Are You going for a realistic renderer (whatever that would mean) or how to make a realistic car ? Honestly, it’s not the renderer that matters, but how well You can model and how You use a renderer to Your advantage. I’d say BI is the most flexible nowadays for car rendering (thx to node materials, with which You can create very good car paint).
BI Stands for Blender Internal, the renderer that comes with blender. And although I agree with kroni about node materials making it easier, I still think Indigo is easier to set up for super realistic results.