No, this isn’t a bump so people will look at my tutorial more.
Well, not really.
I’ve had a few requests for a video tutorial to be made and a couple of suggestions for how to improve the tutorial. Much of it is little things that I may not have made clear enough the first time, either that or my wording might be a little off compared to seeing it in action in video form.
http://blenderartists.org/forum/showthread.php?t=127757&page=2
It’s a little beyond rumour that a ‘Realistic Human’ contest is coming up fast (see above), which I plan to enter. I’ve picked my subject - only revealing at this point it’s an adult male. Now, I figure I’ll be able to proverbially kill two birds with one stone and record my entry as far as the head texturing goes and turn that into the video tutorial. At this point, it will be more or less the same setup as the text tutorial meaning making large clear reference images of another subject match the skin of the subject I don’t have clear photos of. (It’ll become clear why when you realise who my subject is.)
One difference though - I’ll probably have to purchase a set of reference images this time, meaning a small budget. ($10 US or so.) But - keep in mind my original text tutorial is still there and uses free software/resources. That and you can select your own model and references to work with anyway.
Also keen to point out that in the same way that this was my first written tutorial, this will also be my first video tutorial - i.e. it’s bound to have it’s own set of flaws. That and it took long enough to do the text version, so the video version will without doubt take a while. Certainly won’t be out before the end of the competition, thats for sure… The following tutorial is a very similar thing to what I am doing anyway with it’s own set of pros and cons. I’ve checked it out and it looks quite good. Around half an hour.
Anyway, before I start to ramble too much - feedback! If you have tried my tutorial (thanks!) please write down constructive crits. Was something missing that would have helped? Something not too clear? I really want to know before I put all the effort into doing this again!
Some feedback I’ve had already -
From doncuan-
If you could add a few lines on to your tutorial to save some other poor bastard a bit of hair:
- The plane that is being projected onto should have the same location as the mesh that is being textured.
- To get the texture map to line up, the plane should occupy the same area as the camera in the ortho camera view (i.e. the largest dotted box in the viewport, not the solid box) (remember the ortho render was used as a reference so it makes sense that the same view is used for texture projection)
On how much will be shown (in real time at least) I’m thinking I will show every part of the process at least once (preparing the images for projection, projecting, matching hues/removing shadows,etc) and then skip anything that is repeated, maybe showing stills of my progress as I go along. Trust me that it will be a really long video (well over an hour or two) if everything was realtime start to finish. I will try to avoid the ‘first chunk’ to ‘3 hours later’ shots as they bug me as well.
Final note: No. It won’t be a Patrick Stewart head.
There are enough of those.
Good ones though.