I’m making a scene with an old room with holes in the roof and cracks in the wall etc. Because I don’t want to have alot vertices I made a hole in the ceiling of the room model. Then I separated that edgeloop and extruded it upwards and then subdivided it several times so I could sculpt all the details without having to much vertices on my room model. Though because the room is lowpoly the hole doesn’t look realistic, it’s too jaggy.
Can anybody explain me how to make realistic holes? It must look like a part has fallen out of the ceiling and that piece of concrete should be lying on the ground.
thanks for your help