realistic human animation

Hi.
My next project (first started project here) is a realistic test.
Character: Blender virtual man. (Lowpoly with Normal Maps)
Animation: Motion Capture File
Face animation: Motion Capture File
Background: Videofile (Motion Tracking)
No closeup.(Full Body)
Render: Blender Intern

Here is my first result.
The head only (400 polys + subsurf ) with Textur and without Normal Maps.
The ear eyes are not final.

Attachments


Here is the next Step.
The haircolor. (45% dark brown, 45% light brown, 5% black, 5% white)

Here is a link to a small animation. (180 degree rotation)

http://www.animation-project.de/real.php

Here is an Image.

Good skin texturing. I’m impressed.
A couple dumb questions.
Did you use a reference drawing/photo?
Does the chin really look like that?

Hi cotejrp1
Tkanks for the texture compliment.
Yes I use a refecence Photo.
The chin is correct.

Regards wuerzie

Hi, here is my last result.
The Haircut. But I believe, it’s too perfect.
Here is the link. (180 degree rototion)

http://www.animation-project.de/real.php

A little scary with his eyes starring into nowhere. Yep “Betonfrisur”=concrete hairstyle.
Is ja fast um die Ecke für mich. Aachen & so.

Here is my last tow Updates.

The Haistyle is irregular.
New are:
Eyebrow, Eyelash, Eye veins, Eye color.

Here is the link.

http://www.animation-project.de/real.php?ba

@lexi Wo ist denn um die Ecke?

Regards Würzie

@Würzie Dorf mit Bahnanschluss, gleich beim Himmi, auf der anderen Seite des Waldes. Also bei Heinsberg.

Here is the next result.
The full body.

Here is a link to a small animation. (180 degree rotation)
http://www.animation-project.de/real.php?bp

Gruß Würzie

http://blendpolis.de/a/full.jpg