Hi.
My next project (first started project here) is a realistic test.
Character: Blender virtual man. (Lowpoly with Normal Maps)
Animation: Motion Capture File
Face animation: Motion Capture File
Background: Videofile (Motion Tracking)
No closeup.(Full Body)
Render: Blender Intern
Here is my first result.
The head only (400 polys + subsurf ) with Textur and without Normal Maps.
The ear eyes are not final.
Attachments
Here is the next Step.
The haircolor. (45% dark brown, 45% light brown, 5% black, 5% white)
Here is a link to a small animation. (180 degree rotation)
http://www.animation-project.de/real.php
Here is an Image.
Good skin texturing. I’m impressed.
A couple dumb questions.
Did you use a reference drawing/photo?
Does the chin really look like that?
Hi cotejrp1
Tkanks for the texture compliment.
Yes I use a refecence Photo.
The chin is correct.
Regards wuerzie
Hi, here is my last result.
The Haircut. But I believe, it’s too perfect.
Here is the link. (180 degree rototion)
A little scary with his eyes starring into nowhere. Yep “Betonfrisur”=concrete hairstyle.
Is ja fast um die Ecke für mich. Aachen & so.
Here is my last tow Updates.
The Haistyle is irregular.
New are:
Eyebrow, Eyelash, Eye veins, Eye color.
Here is the link.
http://www.animation-project.de/real.php?ba
@lexi Wo ist denn um die Ecke?
Regards Würzie
@Würzie Dorf mit Bahnanschluss, gleich beim Himmi, auf der anderen Seite des Waldes. Also bei Heinsberg.
Here is the next result.
The full body.
Here is a link to a small animation. (180 degree rotation)
http://www.animation-project.de/real.php?bp
Gruß Würzie