hi there,
im wondering if theres any way to make image textures with alpha transparency semi transparent. for example, i have a leaf texture and im wanting the background to be transparent (easy peasey) but im also wanting the leaf to be semi transparent itself to make it more like a realistic leaf. does anyone know of a node setup that would produce this result?
Hmmm… Unless I misunderstood the question, I don’t see the difficulty in here.
You have a Transparent node and a Mix Shader node which uses the alpha of the image as Factor to cut out the transparent parts… And in the second socket of the Mix Shader node, you plug anything you want. In general, it’s a Diffuse node to display the image but it can also be a Mix Shader node into which you plug… Well… Anything.
Here, for example, the material is actually a mix of diffuse and mostly translucency. This way, the light behind the leaves goes through them and project their shadow which becomes visible on the leaf in front.
What did I miss? :eyebrowlift2:
EDIT: I forgot to say that the leaves are red. That’s not a bug.