Realistic looking, fast rendering, water HOW DO I MAKE IT?

how can I make water that looks convincing and doesent use alot of render time?
I have looked all over the internet and these forums and I cannot find anything that helps me.

help me

Can you be more specific? Do you mean water as in the surface of a sea or lake, or sitting in a glass, or flowing out of a container? Ice?

ahh yes, sorry
like a lake or pond or a sea that dissipears into the horizon
that kind of thing
I trying to become adept at building landscapes and so-forth

Here is a render of some water I made using procedural textures. It’s animatable, not photorealistic by any means (no spray, e.g.) but could work in a brief shot.

If it’s what you have in mind, I can post a .blend.

http://img485.imageshack.us/my.php?image=seascapestill4pc.jpg

I know you didn’t ask yet, but here are the blends anyway so I don’t lose the links. These are highly simplified versions of the excellent seas created by Cog (www.cogfilms.com). Check out his tutorials. I employed layered textures mapped to Normal and used IPO’s to animate the Z offset. As in any scene, lighting is very important.

Gentle waves at sunset:
http://www.savefile.com/files.php?fid=6684325

Rougher seas, daylight:
http://www.savefile.com/files.php?fid=3335784

that looks great but I’m going to need to be able to have it in an animation
however I would like it if you would post a .blend and some info on how you made it, it would be a great addition to my knowelege database.
any other ideas?

Try animating the blends I posted. On my Wintel machine (3.2 GHz P4, 1Gb) rendering each 800x600 frame at 100% size takes about 1.3 sec (no OSA or raytracing). YMMV.

and all these are is a plane with a few procedural textures that have been animated on the z offset, using the IPO editor?

what is the pourpous of the AguaAlpha texture?

Yes, it’s just a garden variety 4 vertex plane. I have a Stucci txture mapped to Nor in the first channel. Second channel is a common “glow” effect employing spherical Blend affecting Ref, spec, and Alpha along Z normals.

The second AguaAlpha texture simulates reflections off the wave crests. Turn it off to see how much you lose without it.

Does it work for you?

I think it might
thinkyou for your help

I now have another question.
how would I make a waterfall (I have been trying to get this to work for soooo long)

how would I make a waterfall (I have been trying to get this to work for soooo long)

ROUBAL apparently described a nice waterfall in this thread; unfortunately his old link is dead. Perhaps if you contacted him he could give more detail on the blend.

https://blenderartists.org/forum/viewtopic.php?t=40404&highlight=waterfall

Again, your approach will depend on your needs. You could probably get away with an animated texture or even .avi for a very long shot. Up close it would look horrible (I imagine those illuminated scenes with “moving” water you see in kiosks at shopping malls, ugh).

Heres a picture of how water done with that technique looks with a background picture to reflect off of it. Looks pretty nice. I made this in about 5 minutes, so it’s fairly easy. On my 2.66 P4 it rendered in about 10 seconds.

http://img.photobucket.com/albums/v213/tango10/water.jpg

I think it might
thinkyou for your help

You’re welcome. I look forward to seeing what you can do with this technique.

data65: Not bad for 5 min quick and dirty work. Is this actually using the technique from my .blends?

I made an ocean from a nice tutorial.
http://img302.imageshack.us/img302/2513/aryllafin2mo.jpg

Here’s the tutorial I used: http://www.pekaro.de/blender/water/water_tutorial.html

data65: Not bad for 5 min quick and dirty work. Is this actually using the technique from my .blends?

No not from your blends, but using the same technique. I did add some ray mirror to it.

so I think I’m forgetting something it just doesn’t look the same as yours, the light dosent reflect the same way.