I love how easy we can get high detailed surfaces using cycles adaptive subdivision.
This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking.
I love how easy we can get high detailed surfaces using cycles adaptive subdivision.
This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking.
I really like it, but I assume you modelled the wood parts?
Well Done!
Very cool what can be done with discplacement maps. I could have used this in one of my recent renders. Thanks for sharing!
@JWC In the tutorial he mentioned he got the assets from his fantasy prop pack on gumroad. He just shows how to make the walls.
Thanks! yes of course.
Thanks, yes very interesting what we can achieve with it, glad it was helpful!
Super helpful tutorial man! And much thanks for all the packs
Thanks, I didn’t know because I am unable to watch youtube videos, because this is my school computer, so all imbedded, and other youtube videos are blocked.
Very nice!
Thank you!
You’re welcome!
Thank you!
I featured you on BlenderNation, have a great weekend!
Thank you, have a great weekend too!
Thank you, appreciate it!