Realistic Materials Blender-Tutorial

I love how easy we can get high detailed surfaces using cycles adaptive subdivision.

This is a tutorial where I explain from pbr textures for realistic materials, to blender procedural textures to create terrains within blender, thanks for looking.



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I really like it, but I assume you modelled the wood parts?

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Well Done!

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Very cool what can be done with discplacement maps. I could have used this in one of my recent renders. Thanks for sharing!

@JWC In the tutorial he mentioned he got the assets from his fantasy prop pack on gumroad. He just shows how to make the walls. :slightly_smiling_face:

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Thanks! yes of course.

Thanks, yes very interesting what we can achieve with it, glad it was helpful!

Super helpful tutorial man! And much thanks for all the packs :saluting_face:

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Thanks, I didn’t know because I am unable to watch youtube videos, because this is my school computer, so all imbedded, and other youtube videos are blocked.

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Very nice!

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Thank you!

You’re welcome!

Thank you!

I featured you on BlenderNation, have a great weekend!

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Thank you, have a great weekend too!

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You’re on the featured row! :+1:

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Thank you, appreciate it!

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