Hi. I need help to make realistic metallic material with cycles render. Using glossy shader doesnt work very well, and I’m beginner with texturing. Any tips or tricks? Thanks
Look at some examples http://www.blendswap.com/blends/search?keywords=metal&s[blend_license]=&s[blender_version]=0
Got pretty neat looking material just by adding normal map
Maby http://www.blenderguru.com/tutorials/an-introduction-to-anisotropic-shading/#.VKg0zoeHPqA
http://www.creativeshrimp.com/how-to-make-a-grungy-metal-material.html