Realistic metal material with cycles.

Hi. I need help to make realistic metallic material with cycles render. Using glossy shader doesnt work very well, and I’m beginner with texturing. Any tips or tricks? Thanks :slight_smile:

Look at some examples http://www.blendswap.com/blends/search?keywords=metal&s[blend_license]=&s[blender_version]=0

Got pretty neat looking material just by adding normal map :smiley:

Maby http://www.blenderguru.com/tutorials/an-introduction-to-anisotropic-shading/#.VKg0zoeHPqA
http://www.creativeshrimp.com/how-to-make-a-grungy-metal-material.html