Realistic mirror material in BGE???


I hope you are all doing well. I am trying to achieve a realistic, shiny, reflective metal material in the Blender Game Engine so I can use to make a mirror in a game that I’m creating. However I cannot achieve a realistic result. I have tried setting textures to ‘Reflective’, however that didn’t give me satisfying result. I want it to reflect the movement of my character and the surrounding objects. Is there a way to achieve this? I know it uses python, however I don’t know how to program it. Your help is much appreciated.

Thank you very much!

Here’s a tutorial for 2.49 but it supplies a 2.6 blend file.