Hi there, this is my first post to this forum.
Here’s my latest character design work. It was a practice experiment with the Modeling/Sculp(blender), Texturing(substancePainter&blender), Rigging for posing(blender), Cycles Render(blender) and Compositing(blender&photoshop)…
It’s really nice model, texturing and lighting. I think if you made the face (eyes, nose, mouth) occupy more space of the frontal plane of his head, it would make it much much better.