realistic planet rings (Saturn) how to?

Just make a image like above with lines representing each ring and unwrap a ring object using the ‘Follow Active Quads’ option so you get a rectangle for each face that the texture can map onto cleanly. Ideally use a transparent background for the ring image so you don’t need to convert the black to transparency. Then mix your ring material with transparent shader using the alpha as the mix factor

See the attached example using the image above


Attachments

rings.blend (141 KB)