I would like to make realistic sand (I want to use it in a beach scene). My sand currenctly looks like this (note that I’m aware that the displacement forming the hills and valleys might require more tweaking, I need feedback more on the small sandgrain level):
But that looks only like a rough landscape to me, not like real sand hills & valleys. It shoud like like it’s actually composed of many different grains with varying colors and sizes, like this;
I don’t want to use a particle system, as that would be extremely heavy, I would like to do this as procedural as possible.