I am trying to make some photo realistic product shots for a client, of some artisan soap bars. Im thinking the best way to do this is probably with procedural shaders but I have no idea where to start, particularly the ones with bits in it! How would I go about making the shader. Im guessing a bit of sub surface scattering is wise too.
Also whats the best way to rough them up a bit? the real bars are made by hand and cut with a hot knife i think, which means they are not perfectly square, so i’m thinking sculpting and possibly micro displacement, or just go with bump maps?
Heres some reference photos of the real bars…
Any help would be great