As I’ve said before, I’m brand new to the game engine - so bear with me
I have made a lattice that follows my tire mesh around, and when the tire bounces up and down it deflects nicely. When I do the same in the game engine, it seems the mesh is locked during run-time, and so the initial deflection is saved and the mesh then remains that way.
Is lattice deformation not possible in the game engine? In that case, is there some other way to get tire deflection?
This is what I would like to achieve, and of course I also want the deflection to remain on the bottom part (ground contact)
This is during run-time