First look of old camera wip.
What is causing that ugly dark line? I tried to remove doubles, recalculate normals. Nothing. Strange that on previous picture it does not appear.
Attachments
My best guess is a face inside the mesh, but it almost looks like you have two meshes overlapping. I’d try moving verts a bit to see if you have doubles that aren’t close enough to be removed as doubles.
a lot of details … good job… now texturing …
at first it looked very crappy, but now seems awesome!, good job with that modeling
Some details more. I like the kind of steampunkish look of old cameras. Taking shape already. Wonder if 30.000 verts is too much for this at this point?
Attachments
Only if it’s for a game or any other realtime application. If it’s for a still render, there’s really no limit to your geometry budget*. It’ll only take a bit longer to render.
*Depends on your hardware, but you can likely go several million polygons before it starts to slow down enough to be a problem.
try to do it in cycles should look better!
nice going
happy 2.6
The last one is rendered in Cycles without materials and 350 passes (2.6 by the way)
Looking great! I love the detail on the camera so far :yes:
very good modeling …
the wood texture on legs is following the lenght which i don’t think is realist !
only from close shot which i guess is what you don’t want here !
but still looking good
happy 2.6