Really weird issue with displacement

I’m having a strange issue with displacement in materials. This is the displacement that’s created by the material, and it seems to work alright with bump displacement but I can’t really notice it, and cranking up the scale did nothing.



So my thought was to set it to displacement, not just bump: This is the result of setting it to “Displacement Only”

Am I doing something wrong? I had basically the same issue on another object earlier but didn’t think much of it. Some insight would be great.

If the object is just a box, then displacement doesnt have enough vertices to work with. Subdivide your model. Cycles also has an adaptive subdivision https://docs.blender.org/manual/en/latest/render/cycles/render_settings/subdivision.html but it was forever in experimental features and I have no idea how useful it is now

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Dammit. Overlooked it first. Your displacement map is plugged into shader’s Surface output, instead of a separate output for Displacement

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Oh no sorry I did plug it into the displacement socket for the second two screenies, my bad for not showing it

Alright. Do you have enough subdivisions then?

Ah that’s it! I thought material displacement was separate to vertices haha