ffernn
(ffernn)
June 21, 2022, 8:57am
1
I’m having a strange issue with displacement in materials. This is the displacement that’s created by the material, and it seems to work alright with bump displacement but I can’t really notice it, and cranking up the scale did nothing.
So my thought was to set it to displacement, not just bump: This is the result of setting it to “Displacement Only”
Am I doing something wrong? I had basically the same issue on another object earlier but didn’t think much of it. Some insight would be great.
If the object is just a box, then displacement doesnt have enough vertices to work with. Subdivide your model. Cycles also has an adaptive subdivision https://docs.blender.org/manual/en/latest/render/cycles/render_settings/subdivision.html but it was forever in experimental features and I have no idea how useful it is now
1 Like
Dammit. Overlooked it first. Your displacement map is plugged into shader’s Surface output, instead of a separate output for Displacement
1 Like
ffernn
(ffernn)
June 21, 2022, 9:52am
4
Oh no sorry I did plug it into the displacement socket for the second two screenies, my bad for not showing it
Alright. Do you have enough subdivisions then?
ffernn
(ffernn)
June 21, 2022, 10:01am
6
Ah that’s it! I thought material displacement was separate to vertices haha