realtime procedural clouds

Hi, i`ve been asked to upload this file, so umm… here it is.

With mousewheel and arrowbuttons you can change various values like density, size sharpness, etc…
http://www.pasteall.org/blend/1839

a video:

3 Likes

that is really amazing thanks!

HOLY SHIT! :eek:

Edit: But unfortunately due to ATI’s constant failure to create a fully functional graphics card, I am once again unable to view it. The video looks amazing though.

I WAS feeling confortable with my own cloud setup. Awersome work.

Edit: Just checked framerate, at least a reason to be consoled :).

Amazing Work!

For ATI-Users: It works on ATI, just go to line 146 and replace it with “vec3 Diffuse = vec3(max(dot(normal, L),0.0));”

Yeah, Krumel! ATI users rejoice! :slight_smile:

I though you’d never upload it…
I’ll consider it my birthday gift!
|Thanks alot!

ok cool
how about that volumetric clouds demo!!!

WOW I mean just WOW :eek: Great job man.
Thanks for sharing :D.

okay, i’m getting a new graphics card.

---- GLSL Program ----
Fragment shader(s) failed to link,  vertex shader(s) linked. 
Fragment Shader not supported by HW 
---- GLSL program failed to link ----

yes, just for this. it is that awesome.

edit: well, also for motion blur and other filters and shaders…

great job martinsh as usual! simple jawdropper :slight_smile:
many thanks for sharing

quite interested what you have in the sleeve for next showcase… (crossing fingers for some realtime grass implementation… http://www.kevinboulanger.net/grass.html)

Wow thats insane!

Great as always!

Unfortunately all your works take a large chunk of the FPS for me. This runs at 1.2 FPS… (thats 1 . 2 not 12)

Ex.

Well, I’m afraid that you might need a new graphics card, because even with the old geforce 8800 GT I can still run this at a solid 60 fps.

Looks great, but I’m getting 1.8 fps. Just a little better than Excalaberr.

Well, if you develop games, it’s a tough decision to upgrade to a faster graphics card. I allready get enough complaints that my games are running slow, and I have a mid range card. (5 fps on this demo)

And about the demo, it’s beautiful and a great inspiration. I imagine you could fake this effect with a video texture pretty easily too.

Really amazing, I got about 30FPS i think, its really amazing, i just need to learn how to use this.
Thanks you help this forum to make more realistic games.

This looks awesome

Cloud realtime procedural

hey please help me not work in upbge