Want to deform these threads to plane’s deformed surface. And the deformation should be dependent of this plane.
Test.blend (824.1 KB)
Shrinkwrap should work.
3 Likes
There was this trick to bind the wanted object with a mesh deform to an undeformed base (grid for example) and shrinkwrapping those one to the wanted surface… (but i’m failed in a quick test… ??) .
1 Like
Shrinkwrap doesn’t “wrap around” objects, just casts the object in the direction (more like a cloth collision sim rather than “wrapping”)
I think it works better when you have the direction of deformation set to Z and straightly apply the deform, rather than at an angle
1 Like
2 Likes
Oops, forgot to mention surface deform
1 Like