Realtime Thread Deform Modelling Blender


Want to deform these threads to plane’s deformed surface. And the deformation should be dependent of this plane.
Test.blend (824.1 KB)

Shrinkwrap should work.

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There was this trick to bind the wanted object with a mesh deform to an undeformed base (grid for example) and shrinkwrapping those one to the wanted surface… (but i’m failed in a quick test… ??) .

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Shrinkwrap doesn’t “wrap around” objects, just casts the object in the direction (more like a cloth collision sim rather than “wrapping”)
I think it works better when you have the direction of deformation set to Z and straightly apply the deform, rather than at an angle

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Ah… it was Surface Deform on a grid and than Shrinkwrap that (nearest point) on surface…

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Oops, forgot to mention surface deform :sweat_smile:

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@Okidoki Okidoki
Could you please share the blend file?

It’s just what i said… here: Test1.blend (1.2 MB)