Since the new radiosity feature requires correctly pointing normals (outward), I try doing that by pressing Alt+N (or Strg+N). The result is that the normals do flip somewhere, but neither do they all point outward nor inward.
Is there a possibility to say: “All normals please point outward” (and they do it) ? Do I miss some important detail?
I had the same thing when I was editing a mesh that had tio be subsurfed.
I think it was because I had some double vertexes on the corners for bevels, If the vertexes of a plane are all on the same line, Blender can’t recalc normals outside cause it doesn’t know where that is.
Just moving the vertexes a little bit away from eachother and then doiing recalc normals workd for me!
Actually, it´s SHIFT+CTRL+N to recalculate normals inside, but my mesh must be messed up somehow.
It’s a character where I did some mirroring and normals flipping before, so I better give up on this one.
Actually, it´s SHIFT+CTRL+N to recalculate normals inside, but my mesh must be messed up somehow.
It’s a character where I did some mirroring and normals flipping before, so I better give up on this one.
Thank you all for your help![/quote]
sorry, must have typed wrong, I actually know this…sorry for your inconvience