Is Out! It’s a pleasure to show the latest animation that I’ve been working on.
I was responsible for Leading the lookdev team and did some modeling as well. Thanks to my incredible team at Lightfarm Studios and the amazing art directors at Riot Games \o/
Animated on Maya, rendered on Blender/Cycles
We don’t have any restrictions to modeling software in our pipeline, for the environment we had some optimization using modifiers, and geo nodes to scatter some assets. most of the props were modeled in blender but depends on the modeler’s preferences