Here is my setup - I have a bone that tracks to an Empty. I would like to grab Empty and move it around along, I don’t know, 3-4 sec. That movement needs to be keyed, so that when I hit play, the Empty would move around exactly the same as when I was moving it around when I grabbed it. Then I can just render it into a movie clip.
I am trying to make a mock-up of gameplay mechanics in Blender showing how player character aims at mouse cursor in XY plane.
How can I do that ?
Thanks.