Recording Simulation nodes with interaction using keyboard via UPBGE fork

using simulation nodes + upbge (record.blend) to record gameplay to F-curves and Sim Cache.
cache_sim_from_upbge_for_offline_render_b.blend (2.0 MB)

the record animation system works for rigid bodies, armatures etc,
armatures need a special property ‘armature_actor’ and all tracked objects need the property ‘track_me’