I’ve recently took interest in working with the Cryengine and so I thought I’d try and make a level in it. I decided on KotoR to be the subject. I’ve a moderate experience in modeling:
But I’ve never really delved into the realm of “low poly”/game models. In particular, the problem I’m faced with is adding details to the workbench model I’ve started with. I’m pretty sure I should use a normal map for this as they would add way too many polygons to the model, but I’m not sure how I should go about doing the high poly mesh. Do I need to redo the entire bench? Or can I just do the handles/insets/… and somehow project them onto the low poly base?
I’m also not sure how to unwrap the thing properly. When I was doing previous modeling work I always built my models to be “easily” unwrappable but I could do that because I had the choice on the shape of things, which is a luxury I don’t have this time.
Suggestions? (Also if you have any links to websites or other ressources on the subject of making props for games please dont hesitate to share them :))
P.S: I know it looks like it is toon shaded but it wasn’t done on purpose. I just made the material so I could see the wireframe on top of the solid color.