Recreating This Lighting in Blender?

Found this amazing render on Instagram by Peter Tarka. Any idea on how to recreate the lighting in Blender/Cycles? Cannot get the angle right while using a sun light. Any help is greatly appreciated!

Hello and welcome to BlenderArtists!


You’re not going to get those exact results I think with just a sun lamp.
With a bit of indirect lighting however, you could accomplish this effect.

Indirect lighting can be setup with a Irradiance Volume light probe and baking.

image

Here is also a tutorial for volumetric lighting.

I’m pretty sure that’s not a sun lamp. A sun lamp will typically have parallel rays, which would not produce the diversion that the reference render displays.

Try with a high power point or spot light much closer to the target than a sun would be.

Sun light

Point light

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oh so that’s why the rays were parallel, thanks for the tip!

oh wow thanks, will definitely check this out

That is a very nice work, but you should reference real photographs for physical acuracy and from that point create some minor artistic tweaks. It’s a beatiful render yet something still off, most people are very good to identify wrongs even if they don’t know what really is. Actual sun do generate straigh lines with shadow atenuations and you can simulate them with Nishita sky texture.

Obs: Camera was extracted using fSpy.

Reference 01 + Render:

Reference 02:

Reference 03:

Blend file:
sun_reference_v001.blend (1.8 MB)

Note from 1st image (reference) you can clearly see shadows - rays are not in parallel and Light source (either Spot or Point) isn’t far away.