Hi! I was told by a developer that we can have rectangle spot lights in Blender internal: his expression is: “You can already have non-uniformly scaled lamps in Blender Internal which makes it possible to have rectangular spot lights already.” (https://developer.blender.org/D1378)
I was wondering how we can do this? Thanks for your answers!
It does not work on my computer (even when I make a render (F12)). Are you sure of what you say? Have you controlled if it’s really a rectangle in top view (7) without lamp rotation (if the lamp has rotation you can have the impression that it is a rectangle whereas it’s not a rectangle)? If it works, are you on windows or on linux? Thanks for your answer!
The problem doesn’t seem to be lamp rotation, but camera rotation…
For a top down camera view the cone is still square, but as soon as you rotate the camera around it becomes rectangular: