How would I approach using this kind of normal map? The model that uses this is used for the Unity game engine. (I don’t have unity.)
Hi there,
I am not using Unity, but based on what I found, this is the standard Unity way to normals. But you should be able to get your lilac purple type back, with an image editor.
Please check these:
https://forum.unity.com/threads/normal-map-looks-red-in-shader-graph.1071962/
Chrck comment there: “This is Unity normal map optimization. To get normal Normal map move Alpha channel to Green channel and fill Blue channel with pure white”
I hope it helps!
Happy blending!