Red Sonja

If you haven’t seen Guillaume Poux’s concept of Red Sonja, you should! It inspired this piece.
The second standing pose was just some fun and I got a “Heavy Metal” vibe from it. Hope you like her.


Eevee test

Here is my Artstation post with turn tables
https://www.artstation.com/artwork/W2gwPJ

95 Likes

This is absolutely great! 100% Blender?

Thanks Safteyman. Most of modeling/sculpting is zbrush except the hair. The hair, fur, some uving, lighting, shaders, rendering is all blender. Some basic texture painting was done in substance painter. I’ve been using Blender for about a month and love it. Learning with 2.8 and hoping to get the majority of my workflow down in it soon.

3 Likes

Great work – I love everything about it.

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Love the model and execution. definitely has that warrior feel. though not much clothing…

The image is borderline “NSFW” and it would be useful to add such tag, a way to warn others that they might not want to open it at work :stuck_out_tongue:

I featured you on BlenderNation, enjoy :slight_smile:

Thanks very much bartv!

1 Like

Thanks Grzesiek. I’ll look into that, not certain how to add a tag at the moment.

I was thinking about this too. Go ahead and add nsfw - perhaps we can figure out a way to show a popup before such images are shown.

Bartv, I tried to add a nsfw and a #nsfw to the tag line below the title but it’s not on the premade list that drops down… How do I add such a tag? Or do I just put it in the title line?

Ah! Sorry about that. I created it - you should be able to add it now.

Got it, thanks!

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totally outstanding ,very nice work

With all the blood on the sword, there might be some blood splatter on her after the fight. Limited dots, not splatter but around her face/arms.

Still as others have stated, very impressive modeling work

Thanks very much!

I agree with ya! But I was inspired by a piece of concept art from the very talented Guillaume Poux.
His Red Sonja is awesome, give it a search if you haven’t seen it. And thanks!

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nice work. did you sculpt is first, then retopo? or did you face model?

Thanks, no proper retopology. Sculpted in zbrush, dynameshed then Zremesher. Then I reproject details from previously duplicated head and polish it from there as needed.

by the way, is there a way to customize the controls of zbrush? like using the middle mouse button for the Zoom in/Out function? And also the 1,3,7 for Front,Left & Top View?

There is some customization but not really with navigation. Learning Zbrush is like a whole new language.