Hi all!
Personal project based on a reference, hope you like it!
As always, cycles with filmic, and PS for post. C&C are very welcome!
Hi all!
Personal project based on a reference, hope you like it!
As always, cycles with filmic, and PS for post. C&C are very welcome!
I would find it better if it were real bricks and the denoise smudge is obvious.
I think that you have done a really nice job here!
Some crit if I may.
Some wall pictures may add to it.
One thing that I also find missing in a lot of archviz is skirtings and cornices, 99.9% of houses have them.
Shaun
Thanks for your comment! I’ve tried microdisplacement for the bricks, but I’ve had some issues with uv’s (I think it’s a known limitation) and memory flies… but it probably would have been the best solution. About the smudges, most of them are ‘intentional’ with roughness maps, but for example in the lightbulb of the ceiling lamp, denoiser ‘artifacts’ is more obvius… sorry for my bad english.
Glad you like it! About the skirtings and cornices they were not in the real project either, but I could have added them for sure… as well as the paintings, but I wanted a space a little more empty so that the red vase stood out! But it’s a personal taste, thanks for the tips!
I like it, I like it, I like it, nice interior shot, nice leather materials.
Really nice work. I love the mood.
The second pic is my favorite one.
This is really good! Can you tell us more about the light setup, and post some screenshots of the render settings?
@scorpius Thanks! Nothing special about it. Light setup is an hdri, and an emission plane above the frame. 2000 samples with denoiser. Some color correction inside blender, and some color correction, sharpening, and little vignette with Photoshop, hope that helps!
Great work!
I prefer the close up shots. (Specially the second image).
Really nice work, looks really realistic, how did you make that leather material?
nice work, man !!!
Brilliant!!
I just love it, that first image is so open and welcoming, you can almost smell the room, and all subsequent views are great also.
Of course, it’s great. But how do you get such clear, smooth interior renders? What are the parameters of light and rendering?