I have a 3D printer and I am starting to do gears. I found the gears add-on, but there’s an online gear generator that gives me more adaptability.
I take the gear from it as PDF, then vectorize that image into an SVG file, then read it into Blender. So far so good. But when I turn the curves into meshes, I get an inordinate amount of vertices (see images).
Is there any way to reduce the number of vertices? This also creates really heavy face counts.
You can try limited dissolve ( x/del => limited dissolve ), you select everything and it deletes the unnecessary. And “Space” from looptools to make the spacing between vertex even.
Btw, i think you can make this perfectly and low poly by hand, without havind to make curves