Hi guys
I have a camera rig that I have set up with geometry nodes - I’m wanting to set it’s input integer value to the same as a separate GN setup I have controlling my avatar (Pictured in viewport)
At the moment I’m just using input from my Avatar’s Geometry Nodes setup as a driver, so they both change at the same time, see below:
However I’m wondering if there’s a way I could do this which won’t rely on me having to manually set this up / copy the driver everytime (It’s important I keep these all as separate geometry nodes setup’s otherwise some of them won’t work correctly)
TL;DR= Is there a way you can output an attribute like an integer value from one geometry nodes setup - that I can then input into another geometry nodes object?