How can i make such plane with a level of transparency i can control ?
I can’t find anywhere a setting to do that in the 3D view.
I even tried to work the texture that will be used as the foreground to have in GIMP a certain percentage of opacity then saved it as a PNG
When i import that reworked PNG texture as a plane and select the plane, i can see the object through my semi transparent texture without a problem, it seems to works exactly as expected.
Until i select the object that is behind that plane to work on it … the plane lose its transparency and the object becomes then unworkable.
As an example :
If i select the plane, you can see it works, it’s as expected transparent
But if i select the cube behind that plane … no more transparency
Is there a solution - without using GLSL - ?
I attached the example blend from the screenshot with the translucent texture packed in it if someone can see better what i’m doing wrong.