Refill Point


based on this concept by Abrar Khan.
Software and add-ons used : Blender 2.80-2.90 Alpha, EEVEE for preview (initially), Cycles, HardOps, Decal Machine, Grungit, Uber Compositor

Close-up :


Refilling Unit Model :

Refilling Unit (Solid Shading) :

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Looks great. How did you do the solid shading image? I’m not a total noob but I’ve never seen a tutorial for that type of shading

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You can switch to “Workbench” render engine in order to have those sharp shadows. I circled the most important settings I used


If you want to have wireframes use “Render Viewport Image” from the search menu (F3 by default, or spacebar if you have kept the 2.7x settings) instead of F12
If you want to adjust the opacity of the wireframe, render an image with and without the wireframe and mix them together in Photoshop or GIMP.
If you want to make the wires look thinner, render at 2x or 3x resolution for example and then scale the image down afterwards.

I hope this helps, let me know if you have any other questions :slight_smile:

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Awesome, thanks for the detailed reply, much appreciated!

I featured you on BlenderNation, have a great weekend!

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