based on this concept by Abrar Khan.
Software and add-ons used : Blender 2.80-2.90 Alpha, EEVEE for preview (initially), Cycles, HardOps, Decal Machine, Grungit, Uber Compositor
Close-up :
Refilling Unit Model :
Refilling Unit (Solid Shading) :
Close-up :
Looks great. How did you do the solid shading image? I’m not a total noob but I’ve never seen a tutorial for that type of shading
You can switch to “Workbench” render engine in order to have those sharp shadows. I circled the most important settings I used
I hope this helps, let me know if you have any other questions ![]()
Awesome, thanks for the detailed reply, much appreciated!
I featured you on BlenderNation, have a great weekend!