i like to make a BGE material, with an extra grayscale picture, i created, to exclude parts of the texture, for a relfection map, which is the 3rd layer, between the diffuse- and the opacity map (grayscale picture) …should work like a specular map, just for excluding those parts, where the reflection should not be shown.
i tried with regular material edito, with no success. sorry the node system is to much for me. i can only rebuild it in node system, if someone would show me how.
any suggestions? :eyebrowlift:
thnx 4 any help