i like to make a BGE material, with an extra grayscale picture, i created, to exclude parts of the texture, for a relfection map, which is the 3rd layer, between the diffuse- and the opacity map (grayscale picture) …should work like a specular map, just for excluding those parts, where the reflection should not be shown.
i tried with regular material edito, with no success. sorry the node system is to much for me. i can only rebuild it in node system, if someone would show me how.
You don’t need nodes- just make sure “no rgb” and “stencil” are on the middle texture, in the “map to” panel. Also, it’s best to use a grayscale texture for filesize reasons, because a texture set to stencil will ignore colors anyways, if it has any.
thnx for your help guys, it truly works with the “stencil” and “noRGB” button. afterwards for me logical!! omg i passed exactly that one xD i am a fool.
hehe Independent soul - thnx for your attendance, but it seems the easiest way is simply to press those two buttons found in the “Map To” Options =)