Reflection Pases

Hi,

I need to composite the reflection of a cube onto a table top in some live action footage. However, when I try to use the reflection pass, it just gives a messed up image with no alpha channel. I just wondered if someone could explain how to composite reflections into live action footage?

Thanks
Tom

Thanks a lot, that’s just what I’m looking for. Do you know how to get this to work if you have HDRI in your world settings for reflection?

Thanks
Tom

In that tutorial I actually did use an HDRI, for lighting purposes only. But you want to include the HDRI in the reflection, am I right?