So I’ve tried multiple times to get the light on this render to look more realistic but all it ever comes out looking like is this. I would love some help! thank you so much.
You’re seeing the underlying face-structure of the mesh. Subdividing the mesh will make the faces smaller, and smooth shading will help further. Notice how the effect is much less pronounced near the ear-hinge and the bottom of the faceplate where the angle between the surface and the camera lens is greater.
What is being reflected? I’m unable to derive perspective, but if you reflect a HDR image using a long focal length you can run into pixelation. If it’s a lightsource, then I’m prone to guessing smooth shading not being enabled.