reflection problem

hey,

can someone please tell me how i’d get the reflection of a alpha mapped object like leaves on a tree to actually reflect properly because right now all i see is the planes i mapped the leaf maps onto, in the reflection.

To make it clear i already have the alpha mapping in general sorted it’s just the reflection

Is the transparency set to Z Transparency or Raytrace?

As far as mirror material reflecting Alpha mapped texture, here is my straight Alpha map and mirror. It reflects fine:

http://i1135.photobucket.com/albums/m626/cabby24/Blender%20Pics%202011/david_mirror.jpg

Mirror material has Diffuse color, Specular color, Shading set to Shadeless, and Mirror with Reflectivity at 0.88 with some Fresnel and Blend value.