I wonder if this has been discussed around already.
I think would make much more sense if the Viewport Display color (which affects the display on Workbench engine if “Material” is selected) was directly connected to Diffuse Color input of materials. Something like that:
Also, if you want a custom color for your object on viewport, you can still set an Object Color, which is the exactly same function but on a different set of menus.
What do you people think?
Perhaps this has been extensively discussed already. But if not, I’d happy to add this suggestion to Right Click Select.