[RELEASED] REVO DNA – MetaHuman DNA Editing Tools for Blender

Hi everyone,

I’m Revolutionart, and I’ve released REVO DNA, a Blender addon built around creating and editing custom MetaHuman characters without leaving Blender.

MetaHuman workflow inside Blender

REVO DNA imports MetaHuman head and body DNA while retaining the data needed for export. If your custom sculpt already uses compatible MetaHuman topology and UVs, you can conform it directly. You do not need to run a separate topology-wrapping workflow first.

After conforming or sculpting, the addon can carry the result through the rest of the character:

  • Import MetaHuman head and body DNA
  • Conform compatible MetaHuman topology by UVs
  • Edit/Sculpt heads and bodies in Blender
  • Update automatically all 8 head LODs and 4 body LODs
  • Keep the head and body LOD display synchronized
  • Preview facial expressions and compatible ROM animation
  • Inspect the face with an optional Faceboard setup
  • Transfer textures to the conformed topology
  • Validate and export edited DNA for Unreal Engine

MetaHuman_Conform

**
Check the character before export**

The animation tools make it possible to inspect expressions and problem areas before returning to Unreal Engine. You can load compatible ROM clips, preview the facial deformation, and bake your final edits into the MetaHuman before export.

metahuman_animation_check

Lower LODs are updated from the edited LOD0 shape, so you can step through the resulting silhouette inside Blender instead of discovering mismatches after export.

REVO_DNA_LODCheck

Conform Tools for different topology

Place markers on the source and target, mirror or adjust them, synchronize both views, protect sensitive regions with painting or edge-loop selection, and conform the metahuman topology to the new shape. The resulting MetaHuman topology can then continue through the same LOD, animation, texture, and DNA export workflow.

Markerplacement

Full workflow video

https://youtu.be/H-QjeFlR2RA

You can learn more about the addon here:

REVO DNA 1.0 supports Blender 4.2–5.2. Character assets are not included. Epic’s Faceboard layout and compatible ROM files can be obtained through Epic’s free MetaHuman content; setup is covered in the documentation.

Any questions happy to hear them and I’d really appreciate feedback from anyone using the addon.